All subtitles are created by hand without auto-generate by Homerus Hoogland.
Hey whats going on guys, my name is KarQ And todays topic is going to be 5 Tips to help you improve and climb the ranks in Overwatch That doesn't involve the big 3 Which is: Gamesense, Positioning and Mechanics Because i will save those for another video.
Now this video is sponsored by Blizzard Entrertainment, We made it guys, thank you so much for the oppertunity to make this happen So let's get started! The first tip is: Maximizing Uptime I've always felt that the easiest way to see a immediate improvement as a new player is to simply, Die less.
Now it sounds very straight forward but let me elaborate.
When you die in Overwatch, you are completely out of the fight for 10 seconds or more, Dou to the respawn timer, And it takes anywhere between 10-30 seconds depending on the map To get back within range of the objective to contribute to your team.
And if my math is correct, that is atleast 20 seconds or more of doing nothing for your team, adding 0 value.
If you put this into the context of a round, its 4 minutes for the first objective on: Assault, Escort and Hybrid maps right? And dying even 2 times is effectively taking you out of the game for almost a quarter of the push.
So, as long as you're alive, you can provide value in your: Presence, Damage or Healing and your Utility.
Starting from the top: Simply existing provides presence, Because you are always a potential threat, Divert attention and can cause psychological pressure for the enemy team.
So take this example: If you're playing a flanking hero such as Tracer, The enemy supports need to play in a saver position, and are forced to dedicate more resources and attention to you.
They know you're lurking aroung the shadows, And they have to be cautions (?) about you.
Which can result in there own presence being diminished in the fight.
This can also cause them to make mistakes and split there focus between healing they're tanks and/or dealing with you.
Now Staying alive naturally gives you more uptime to contribute more damage or healing to the team fight depending on your role.
For example: I take a saver Zarya player on my team with 0% energy that stays alive for a full 30 seconds in a team fight.
Over a 100% energy Zarya that goes for a risky play and dies 5 seconds in.
For the sake of comperison, let's say the 0% Zarya is able to deal her 95 DPS across 30 seconds.
So theoratically, Thats 2850 Damage, compared to: The 100% energy Zarya, she can only output 850 damage within the 5 seconds she's alive.
Now when you stetch that across for the same time frame of 30 second and you account for the death timer and the time it takes to walk back to the fight, Who's done more? Moving on: Not dying allows you to have you're abilities at your teams disposal.
Dying not only loses the ability itself, but also the threat of the ability.
For example: If you're a Sombra with a EMP ultimate ready, you carry the potential to diseable all the abilities of the enemy team.
This makes defensive ultimates such as Zenyatta's trancendence or Lucio's sound barrier, all the more crucial, as they are forced to play around it, lowering the're contribution to the teamfight.
However, if you as that Sombra die with you're ultimate, That threat is immidiate lifted off for those support players, and they're able to transition from: Playing save and passively to playing much more aggresive.
Now this goes perfectly into Tip Number Two, which is: Having a Adaptive Playstyle.
Players often find themselves plateauing, and stuck in a certain rank, because they only have 1 playstyle.
We all have that 1 tank who is always way to aggresive, charges into the backline as rein every fight, (why do rein players do that, like WTF rein players) dying and then says: (Aggresive reinhardt excuse for dying) Or (Aggresive reinhardt excuse for dying) Or on the flipside, you might find yourself in a match where your entire team is so darn passive, just sitting at the choke waiting for someone else to make something happen.
Locking yourself into 1 playstyle without adapting to the flow of the match, will be detrimental to your ability to win games and climb.
You guys know that famous quote by einstein? who is supposedly credited with saying something like: “The definition of insanity is doing the same thing over and over again, but expecting different results.
” Yeah, that applies here.
When you find yourself in situations where your playstyle is no longer working, You need to start thinking about why it isn't working.
If your an aggresive D.
va, and you popped of the previous fight, Was it because your being pocketed by Ana? Was she enabling you? So what happens now when you try to play aggresive, but you don't have any healers helping you? So start thinking about why you aren't being pocketed any more? Maybe the enemy switched to a flank heavy compisition and is now challenging you're supports, thus preventing you from being healed.
If you don't know hold back your aggresion, understand the situation, and perhaps play passively, and peel for you're teammates now You're gonna be in for a bad time.
Ofcourse there is always a fine line between aggresion and feeding, but there is also a fine line between being passive and doing the bare minimum.
So all and all, i say that there are technicaly 2 playstyles.
The aggresive which is fast, and passive which is slow.
But I'am gonna add a 3rd one here and call it Calculated.
Which is a balance between both and this is what you should strive for.
You should learn when to be aggresive and push in, like with a numbers advantage after getting a pick.
Or when to play passively, like when you're anticipating a enemy EMP or grav combo.
Knowing what is going is the first step to figuring out when to play aggersively or passively and that my friend is playing calculated.
So how many of you guys tend to just shoot things infront of you And not pay attention to who you should be shooting? I would never, but if this sound like you, let me tell you a little about, Target Prioritization, our 3rd tip.
In short, target prioritization is knowing what to shoot and when to shoot it based on the context of the fight.
Popquiz: Say you're a Widowmaker and you see a enemy rein holding up it´s shield with a Zen behind him.
Your team is yelling: REINREINREINREINREIN, FOCUS THE REIN SHIELD (sorry for the caps) What do you do? A: Focus the rein shield B: Hold your crosshairs over Zen The correct answer is actually B.
You want to wait for the rein to shield jump, firestrike or for it to crack and be ready to headshot that Zen the moment in goes down.
Charging shots against the shield may cause you to miss that oppertunity.
Another example of target prioritization is for instance if you're a support, Knowing whether to heal or deal damage.
Now before the army of Genji mains blow up in the comments: Im not endorsing DPS moira's or battle mercy's.
Your're main job as a healer is to -welp- heal but it's also equaly important to target enemies and capitalize on oppertunity's to either pressure them or secure the kill.
This is what i call: Effective Healing AKA healing by DPS-ing Let's say there is a uncontested Pharah shooting my team, and i see her in the distance.
My job as a Ana is to heal obviously, But if there relatively healthy, ill take a moment to put a shot or two on her before i go back to healing.
Even if she is being pocketed, now she has to think about the angle she's taking, She's no longer shooting for free, because i decided to prioritize her momentarily thus pressuring her.
Even if i don't get the kill I'm forcing her to adjust her playstyle, So, I'm effectively healing my team by making sure less damage is coming in making my job easier.
This is also a Hanzo as a healer, because you kill you're enemies before they deal damage to you.
(That was a joke lol) Tip Number 4 is: Focus on Yourself.
You know, every single game is gonna be different, you can't win them all, and you can't micro manage your teammates.
The best thing you can do is figure out how to play your best and how to learn from your mistakes for future games.
The Overwatch Team has created some ussefull tools to help you improve.
You have the Replay Systeem at you're disposal to watch, review and anylize you're gameplay from multiple perspectives.
To asses (?) how team fights played out.
You also have the Workshop, which is a communty driven space, that allows players to develop verious fun and practice scenarios to hone their skills.
Here are a few of my favorite workshop codes that YOU can try.
The last tip is: Communication First thing first, check if you have a open mic and bind a toggle mute button or switch to push to talk, because you don't wanna “clog” the comms.
(What is that noise lol) KarQ laughs XD At the end of the day, overwatch is a team game and communication plays an interageral part in helping you win.
When making callouts, avoid the comment: Genji on me! They're diving me! Heal me! (this annoys me as a Ana main) Try to use your hero name, because no one knows who me is, For example say something like: Genji on your Ana! Your Ana needs help! There is also the classic “Over there” call.
Ana: I slept their Genji guys, over there! Teammate: Where? Ana: Over there! Instead, try to use absolute locations like: Ana: Genji is sleeping in hotel! Instead of relative one's like: Ana: Genji sleeping to your left! And finally, i know not everyone is comfortable in using voice chat, so if not.
Make use of the communication wheel! The “I need healing!” function is actually a really good tool! Because you get a UI indicator on the screen, Just DON'T abuse it (please)! I'm looking at you Genji mains Genji: Joh! And thats it for this video, make sure to follow my stream at twitch.
I stream on every friday! (Subtitles by Homerus Hoogland) And subscribe to the channel! (Subtitles by Homerus Hoogland) Thanks for watching (gosh the subtitles took me like 3 hours help me).